D-Drops
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Economic system

Introduction

The D-Drops economic system is a dual system where there exists an open market as well as a treasure, development/marketing, and reserve wallet which is controlled by a governing entity. Within this system, it is possible to both maintain an open market as well as prevent abundance and scarcity of the essential goods within the D-Drops world such as Dopium and DOP through genesis drops. The powers of the governing entity within the economy are for clarity briefly described below.
The governing body controls the treasure and reserve wallet and is responsible for the genesis drops and the frequency of each treasure type drop and therefore controls the Finds supply within the economy. Furthermore, the governing body controls the spawn of Dopium mining areas and therefore controls the Dopium supply available for mining.
Other than the above-mentioned regular powers there are no other regulations that can be imposed by the governing entity and therefore are the market free to trade goods and services at a price determined by supply and demand. Although the genesis drops and the frequency of each type of drop are controlled by the governing entity once the drops occur the governing entity has no control over who receives the drops and can not retrieve the assets dropped from the smart contract. Once the treasures are dropped, they are completely in hands of the community and up for the validation system to determine the rightful owner of the treasure finds.

Wallets

The wallet structure consists of the treasure and the reserve wallet. The reserve wallet has a certain amount of DOP which will be gradually released into the economy. The reserve wallet has no inflow of DOP only outflow meaning that when the reserve wallet is empty there is no means to fill the reserve again. The treasure wallet on the other hand is constantly filled with earnings from several revenue streams.
Reserve wallet The reserve wallet has a certain percentage of the total supply of the DOP token which is released into circulation mostly through events to the users. A small portion of the reserves is reserved for VC and other partners a more detailed overview can be found in the whitepaper.
Treasure wallet The treasure wallet is constantly filled through the following revenue streams.
  • Genesis NFT resale royalties
  • Genesis NFT sales
  • DOP token transaction tax
  • In-game item sales
  • Radar battery recharge fees
  • Custom user drops fees
  • Dopium mining fees
  • Claiming Fee
All funds in the treasure wallet are either directly dropped as treasures in the D-Drops world or are used to create unique NFTs which are then dropped as NFT treasures. Either way all funds inside the treasure wallet are meant for creating treasures in the D-Drops world for the community to hunt for.

Revenue streams

In this section, each revenue stream is discussed in detail, and it is shown exactly how the funds are divided between the two wallets.
Genesis NFT royalties There is a 10% royalty charged on the resale of each genesis NFT. Where 6% goes to the treasure wallet and 4% to the D-Drops wallet.
Genesis NFT sale revenue The funds raised through the constant sales of basic Genesis NFTs are divided 60/40 between the treasure and D-Drops wallet respectively.
Claiming Fee For each treasure chest, there is a claiming fee set in place to pay the validators. In the case of custom drop the claim fee is not only used to pay the validators, a portion of the claim fee goes to the creator of the drop, this is set by the creator themselves and can be 0, and a portion goes to the D-Drops wallet.
Transaction tax The transaction tax for buy and sell is 6%. Where 3% goes to the treasure wallet and 3% to the D-Drops wallet.
In-game item sales revenue The revenue from the in-game item sales is divided 60/40 between the treasure and D-Drops wallet respectively.
Recharging battery fee revenue The funds raised from recharging battery fees are divided 60/40 between the treasure and D-Drops wallet respectively.
Custom drop fee revenue Custom drop fee revenue is divided 70/30 between the landowner and treasure wallet respectively.
Dopium mining revenue Dopium mining fee revenue is 67% used to pay out validators and the other 33% is equally divided between the treasure and D-Drops wallet.

Play 2 Earn

There are four ways for users to earn $DOP. Each of these is described below.
Finding treasures Probably the most fun way to earn DOP is by hunting for Genesis drops containing DOP. Depending on the type of Genesis drop the treasured content can vary from ten to thousands of dollars worth in $DOP.
Validating treasure claims Users can stake DOP to become validators and validate treasure chest claims. By properly validating a claim users can earn 6% of the treasure content as a validation reward.
Lending NFTs All Genesis NFTs can be lent out to other users. Users can determine the rent fee and period.
Mining and selling Dopium Dopium is a rare mineral used to upgrade Genesis NFTs. Dopium can be mined in the game and sold to other users for a price determined by the seller.
Selling crafted NFTs By buying a basic Genesis NFT and crafting it to a better version with better utility users can craft a variety of Genesis NFTs which they can then sell on the market.

Dopium supply

As mentioned in the introduction the governing entity is responsible for the amount of Dopium available for mining. The amount of Dopium released each month is equal to 100.000 kg. Any changes to this amount will be based on supply and demand in the market and announced at least a month in advance.
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Introduction
Wallets
Revenue streams
Play 2 Earn
Dopium supply