D-Drops
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Introduction
The challenge to create a true play to earn game is to create a game which attracts not only parties who are interested in getting earnings out of the game but also parties who will provide the funds. As money can not be printed out of thin air, well at least not by us, we need other parties to provide funds. Although there are allot of charitable people and organizations in the world, we do not expect them to just put money into the game and expect nothing for it in return. Therefore, we are planning to attract parties with funds by providing them with entertainment, collectibles, reach, sense of accomplishment and governing powers in the game. How this is exactly done is explained in subsequent chapters.
In short D-Drops world aims to generate revenue through several revenue streams from parties that are willing to put funds into the game in return of one of the things mentioned above. The funds generated in this manner are then used to pay out the play to earn parties. The game is design in such a way that valuable and useful in game items can only be created by the play to earn parties and which are useful for the play for fun parties. Furthermore, as all in game items are NFT’s which serve the purpose of tracking users’ accomplishments as well as provide them with in game and real-world utilities the in-game items have intrinsic real-world value. Additionally, several mechanics are implemented for play to earn parties to invest in in game items, improve them through work and resale them for a profit.
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